3D Designer
Location: Sterling, VA or Remote
Dedrone is the world’s most trusted smart airspace security company. Hundreds of commercial, government and military customers around the world rely on Dedrone’s comprehensive, command and control (C2) solution to protect against the persistent and escalating threat from drones while enabling “good” drones to fly. By leveraging AI/ML, Dedrone is the only solution that provides continuous, autonomous interrogation and verification of drones that enables both multi-sensor and multi-mitigation options onto a single fused "pane-of-glass". Whether on-premise / air-gapped or in the cloud, Dedrone customers can easily detect, track, identify, analyze, and mitigate drone threats.
Dedrone is seeking a 3D designer to produce high quality, static 3D polygon assets for foreground and mid-distance outdoor scenes that consists of uneven terrain, vegetation (trees, shrubs, grass, etc.), buildings, utility poles, streets, sidewalks, etc.
The 3D objects will only be viewed from an outdoor perspective which should require minimal, if any, interior geometry. All 3D objects will need to have a "commonplace" appearance and foreground objects should have a gently "lived in" appearance with subtle weathering and imperfections. Your 3D models will be used in a real-time 3D game engine and will need to have consistent quality when viewed from any angle (no billboard/sprite-like objects).
Model parameters:
Knowledge of 3D game engines (Unity, Unreal Engine) preferred but not required.
At Dedrone, we believe that great ideas come from anywhere. We support a collaborative environment and value open participation from individuals with different ideas, experiences, and perspectives. We believe having a diverse team makes Dedrone a more interesting and innovative place to work, and we strive to make Dedrone a welcoming and inclusive place for all